Organizing Dialogue, Experience and Knowledge for Complex Problem-Solving

Roguelike: A Brilliant New MMO Podcast

September 1st, 2011

Screengrab of "Rogue" on an IBM machine via Wikipedia.

@MarkWallace pointed us to a fascinating new podcast dedicated to reviewing games in the "roguelike" genre. In this week's episode, Darren Grey, Andrew Doull and Scott Edgar talk about the game Cardinal Quest. It's a great window into the culture of gamers. The intelligence and focus of these gamers-as-reviewers defies many assumptions about the level of complexity with which gamers approach games (i.e. as a passive experience versus an intellectually active one). Even if you're not a gamer, I think people will find this an insightful and informative episode.

For those unfamiliar with the term, Wikipedia offers this description:
The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.


[Roguelike Reviews Cardinal Quest]

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Categories: cardinal quest, game culture, gamers, mark wallace, podcast, roguelike

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